My Journey
From Craft to Systems to Leadership
Foundations in Craft
I started out designing interfaces and refining interactions. The work I cared about most was making complex things feel obvious: a checkout flow that didn't lose people, a dashboard where the important number was the first thing you saw.
I worked across product design and product management, which meant I was writing briefs one week and prototyping the next. Usability testing, visual design, working shoulder-to-shoulder with engineers to get things shipped.
That foundation still shapes how I work. But I also hit a wall. Individual screens weren't the hard part anymore. The hard part was keeping dozens of teams aligned on the same experience.
Expanding into Systems
As my scope grew, I kept seeing the same problems repeat: teams rebuilding the same UI patterns, inconsistent decisions across product areas, research insights that never made it into the next PRD.
I shifted from designing features to building the infrastructure that makes good design repeatable:
- →Design systems that gave teams shared components instead of one-off screens
- →UX processes teams could actually follow, not just document
- →Frameworks for research, prioritization, and knowing when something was ready to build
The goal wasn't efficiency for its own sake. It was giving teams a shared baseline so they could move faster without reinventing the wheel every sprint.
Leading Teams & Growing Others
Systems work naturally pulled me into people work.
I started leading designers and UX leads. Mentorship, team structure, figuring out who owns what when the org chart doesn't map cleanly to the product. What I focused on:
- →Clear ownership so designers knew what they were accountable for
- →Coaching people to think about strategy, not just the next deliverable
- →Feedback loops that were direct but not brutal
Scaling design turned out to be as much about people as components. Aligned teams with clear goals beat perfect Figma files every time.
Driving Strategy & Organizational Impact
These days my work sits closer to product and business strategy than individual screens.
I partner with product and engineering leadership to:
- →Set experience direction that holds up over multiple release cycles
- →Influence roadmaps based on user evidence, not just loudest voice
- →Introduce decision frameworks teams can reuse without me in the room
Recent work has tied UX to things you can measure: product quality, team velocity, fewer handoff gaps across a platform with dozens of modules.
Success at this level means the teams ship well when I'm not in the meeting. That's the bar.
How I Lead
A few things I keep coming back to:
Clarity creates momentum
When goals, roles, and decisions are explicit, teams stop spinning and start shipping.
Design is a team sport
The best work happens when product, engineering, and design share ownership of the outcome.
Systems enable scale
Repeatable processes beat heroics. One-off fixes don't survive the next reorg.
Facilitation drives alignment
Most misalignment is a meeting problem. Get the right people in the room with the right inputs.
Growth is intentional
I invest in coaching because the team gets better, not because it's on a checklist.
Where I'm Going
I'm spending more time on how AI changes both the products we build and the way we design them. At ConnectWise that's the Agentic UX Framework. On my own time it's this site, built in Cursor with the same workflow I use at work.
The through-line hasn't changed: build environments where teams can do good work, design systems that outlast any single project, and stay close enough to the craft that the strategy stays honest.
The path so far
These are some of the places that shaped that evolution.
- UX Lead · National mobile carrier2022–2023
- Experience Lead · Regional transit authority2021–2022
- Product Design Lead · National retail brand2020–2021
- Senior Product Designer · SaaS platform2018–2020
- UX Designer · Digital agency2015–2018
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